The team is still, as we say, ‘psyched and cranking’ – in other words, continuing as normal. Has the situation affected development? Not really. Happily, given the pedigree of System Shock and the progress we’ve made so far there’s already a lot of interest. Warren Spector added in that blog post: “We parted ways with Starbreeze (amicably), which means we are in the process of lining up a new publishing partner. At the time, Otherside Entertainment put out a statement claiming that System Shock 3 is “more than halfway completed”. The team took a hit when publisher Starbreeze imploded publicly at the end of 2018, and the game found itself without a publisher. So, why System Shock 3 instead of a host of other games? System Shock 3 has original producer Warren Spector returning to the series, becoming something of the public face of the game, and a strong statement of the team’s intent to make something that stands up to the game’s legacy. ![]() ![]() Meanwhile the System Shock reboot, produced by NightDive Studios, is due to land in 2020, a remake that’s grown in scope and hype equally over the past few years. Prey channelled some of the magic into a new setting, replete with terrifying beasties, mental manipulation and a ruined space station for you to explore. ![]() It’s been a good few years for System Shock fans. The video below is “pre-alpha in-engine” footage, showing the series staples of a doomed space station, and the murderous rogue AI SHODAN. The reveal came at the Unity keynote at the Game Developers Conference (GDC) in Unity. OtherSide Entertainment has revealed our first look at the forthcoming System Shock 3, the long-awaited revival to the immersive simulation franchise.
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